
Please also check to ensure you are not using any extension that may be disabling WebGL. You may need to update your display drivers and then go back to the gpu again to further troubleshoot. If you have a display driver older than 2010, it may be the cause of the issue. This list will provide details on what you may need to do next. If the status of WebGL does not show Hardware accelerated, please scroll down the page and refer to the Problems Detected list to determine why hardware acceleration is unavailable. If hardware acceleration is currently enabled, inspect the status of WebGL under the Graphics Feature Status section at chrome://gpu/. Navigate to chrome://settings/system and check to ensure that Use hardware acceleration when available is enabled. Refer below to find out if your browser currently has hardware acceleration enabled.

If you see something like 8192, ANGLE is likely enabled because 8192 pixels is the max size of a texture with Direct3D 9.To use WeVideo, your device must have WebGL enabled. With recent desktop OpenGL implementations, the max texture size is 16k or 16384 pixels. Jump at the end of the page in the Miscellaneous section and you should find the ANGLE status:Īnother way to check the native OpenGL support is the max texture size (or max viewport size). Now how to check that ANGLE is disabled? Just use this WebGL Browser Report app. Unlike Firefox, you need to close all Chrome instances to enjoy the new setting. Just edit the Chrome shortcut and change the Target value:

In Chrome, you have to add the following command line parameter: –use-gl=desktop.

And by default, webgl.disable-angle is set to false: native OpenGL is not used. In recent version of Firefox, the webgl.prefer-native-gl variable has been replaced by webgl.disable-angle. The nice thing with Firefox, is that the new setting is immediately operational. In Firefox, just set the webgl.prefer-native-gl variable to true in the about:config page: If, for some reasons (for some Shadertoy demos for example), you want to use real OpenGL draw calls, you can enable native OpenGL in Firefox and Chrome. ANGLE is an implementation of the OpenGL ES 2.0 specification that is hardware-accelerated via Direct3D 9. By default, both Firefox and Chrome use the ANGLE layer to render WebGL draw calls under Windows.
